- UGKCanvasUpscaler (C++ class), [1]
- UGKCanvasUpscaler::GetFactionMaterialInstance (C++ function), [1]
- UGKCanvasUpscaler::Initialize (C++ function), [1]
- UGKCanvasUpscaler::Transform (C++ function), [1]
- UGKCanvasUpscaler::UGKCanvasUpscaler (C++ function), [1]
- UGKCanvasUpscaler::UpscaleMaterialInstance (C++ member), [1]
- UGKCanvasUpscaler::UpscalingMaterial (C++ member), [1]
- UGKCPUUpscalerStrategy (C++ class), [1]
- UGKCPUUpscalerStrategy::bSmoothingEnabled (C++ member), [1]
- UGKCPUUpscalerStrategy::GetTexel (C++ function), [1]
- UGKCPUUpscalerStrategy::Initialize (C++ function), [1]
- UGKCPUUpscalerStrategy::SmoothingAlpha (C++ member), [1], [2]
- UGKCPUUpscalerStrategy::Transform (C++ function), [1]
- UGKCPUUpscalerStrategy::UGKCPUUpscalerStrategy (C++ function), [1]
- UGKCPUUpscalerStrategy::UpscaledTextureSize (C++ function), [1]
- UGKExplorationTransform (C++ class), [1]
- UGKExplorationTransform::BlendMode (C++ member), [1]
- UGKExplorationTransform::bUseMaterial (C++ member), [1]
- UGKExplorationTransform::bUseUpscaledVision (C++ member), [1]
- UGKExplorationTransform::ExplorationMaterial (C++ member), [1]
- UGKExplorationTransform::Initialize (C++ function), [1]
- UGKExplorationTransform::IsExplored (C++ function), [1]
- UGKExplorationTransform::Transform (C++ function), [1]
- UGKExplorationTransform::UGKExplorationTransform (C++ function), [1]
- UGKFogOfWarComponent (C++ class), [1]
- UGKFogOfWarComponent::BecameOutOfSight (C++ function), [1]
- UGKFogOfWarComponent::BecameSeen (C++ function), [1]
- UGKFogOfWarComponent::BeginPlay (C++ function), [1]
- UGKFogOfWarComponent::BlocksVision (C++ member), [1]
- UGKFogOfWarComponent::bOverrideObstacleConfig (C++ member), [1]
- UGKFogOfWarComponent::bWasRegistered (C++ member), [1]
- UGKFogOfWarComponent::ConeConfig (C++ member), [1]
- UGKFogOfWarComponent::DefaultTeam (C++ member), [1]
- UGKFogOfWarComponent::EndPlay (C++ function), [1]
- UGKFogOfWarComponent::FieldOfView (C++ member), [1]
- UGKFogOfWarComponent::GenerateTransientConeBlock (C++ function), [1]
- UGKFogOfWarComponent::GetExplorationTexture (C++ function), [1]
- UGKFogOfWarComponent::GetFaction (C++ function), [1]
- UGKFogOfWarComponent::GetFogOfWarMaterial (C++ function), [1]
- UGKFogOfWarComponent::GetFogOfWarPostprocessMaterial (C++ function), [1]
- UGKFogOfWarComponent::GetFogOfWarVolume (C++ function), [1]
- UGKFogOfWarComponent::GetGenericTeamId (C++ function), [1]
- UGKFogOfWarComponent::GetLifetimeReplicatedProps (C++ function), [1]
- UGKFogOfWarComponent::GetVisionTexture (C++ function), [1]
- UGKFogOfWarComponent::GivesVision (C++ member), [1]
- UGKFogOfWarComponent::InnerRadius (C++ member), [1]
- UGKFogOfWarComponent::IsConeBlocked (C++ function), [1]
- UGKFogOfWarComponent::IsVisible (C++ function), [1], [2], [3]
- UGKFogOfWarComponent::IsVisibleBy (C++ function), [1], [2], [3]
- UGKFogOfWarComponent::LineTickness (C++ member), [1]
- UGKFogOfWarComponent::ObstacleConfig (C++ member), [1]
- UGKFogOfWarComponent::OnOutOfSight (C++ member), [1]
- UGKFogOfWarComponent::OnOutOfSight_Native (C++ function), [1]
- UGKFogOfWarComponent::OnSighted (C++ member), [1]
- UGKFogOfWarComponent::OnSighted_Native (C++ function), [1]
- UGKFogOfWarComponent::Radius (C++ member), [1]
- UGKFogOfWarComponent::RegisterFogComponent (C++ function), [1]
- UGKFogOfWarComponent::SetCameraPostprocessMaterial (C++ function), [1]
- UGKFogOfWarComponent::TraceCount (C++ member), [1]
- UGKFogOfWarComponent::TransientConeBlock (C++ member), [1]
- UGKFogOfWarComponent::UGKFogOfWarComponent (C++ function), [1]
- UGKFogOfWarComponent::UnobstructedVision (C++ member), [1]
- UGKFogOfWarComponent::UnregisterFogComponent (C++ function), [1]
- UGKFogOfWarLibrary (C++ class), [1]
- UGKFogOfWarLibrary::ConvertToObjectType (C++ function), [1]
- UGKFogOfWarLibrary::GetFogOfWarTeamColor (C++ function), [1]
- UGKFogOfWarLibrary::GetFogOfWarTeamDescription (C++ function), [1]
- UGKFogOfWarLibrary::GetFogOfWarTeamFromHandle (C++ function), [1]
- UGKFogOfWarLibrary::GetFogOfWarTeamInfo (C++ function), [1]
- UGKFogOfWarLibrary::GetFogOfWarTeamInfoFromName (C++ function), [1]
- UGKFogOfWarLibrary::GetFogOfWarTeamLocalName (C++ function), [1]
- UGKFogOfWarLibrary::GetFogOfWarTeamName (C++ function), [1]
- UGKFogOfWarLibrary::GetFogOfWarVolume (C++ function), [1]
- UGKFogOfWarLibrary::GetGKFogOfWarVersionInfo (C++ function), [1]
- UGKFogOfWarLibrary::GetLocalController (C++ function), [1]
- UGKFogOfWarLibrary::GetLocalTeam (C++ function), [1]
- UGKFogOfWarLibrary::GetMutableTeamInfo (C++ function), [1]
- UGKFogOfWarLibrary::GetTeamCount (C++ function), [1]
- UGKFogOfWarLibrary::GetTeamInfo (C++ function), [1]
- UGKFogOfWarLibrary::GetVisibleBounds (C++ function), [1]
- UGKFogOfWarLibrary::GetYaw (C++ function), [1]
- UGKFogOfWarLibrary::GridToWorld (C++ function), [1]
- UGKFogOfWarLibrary::IsVisible (C++ function), [1]
- UGKFogOfWarLibrary::SamplePixelRenderTarget (C++ function), [1]
- UGKFogOfWarLibrary::SampleRenderTarget (C++ function), [1]
- UGKFogOfWarLibrary::SnapToGrid (C++ function), [1]
- UGKFogOfWarLibrary::ToTextureCoordinate (C++ function), [1]
- UGKFogOfWarLibrary::ToTextureCoordinate2D (C++ function), [1]
- UGKFogOfWarLibrary::WorldToGrid (C++ function), [1]
- UGKFogOfWarStrategy (C++ class), [1]
- UGKFogOfWarStrategy::AddVisibleActor (C++ function), [1]
- UGKFogOfWarStrategy::AddVisibleComponent (C++ function), [1]
- UGKFogOfWarStrategy::bInitialized (C++ member), [1]
- UGKFogOfWarStrategy::DebugDrawComponent (C++ function), [1]
- UGKFogOfWarStrategy::DebugDrawPoint (C++ function), [1]
- UGKFogOfWarStrategy::DrawFactionFog (C++ function), [1]
- UGKFogOfWarStrategy::DrawFactionFogDebug (C++ function), [1]
- UGKFogOfWarStrategy::DrawLineOfSight (C++ function), [1]
- UGKFogOfWarStrategy::FogOfWarVolume (C++ member), [1]
- UGKFogOfWarStrategy::GetFactionTexture (C++ function), [1]
- UGKFogOfWarStrategy::GetFactionTextureCPU (C++ function), [1]
- UGKFogOfWarStrategy::GetPreviousFrameFactionTexture (C++ function), [1]
- UGKFogOfWarStrategy::Initialize (C++ function), [1]
- UGKFogOfWarStrategy::IsInitialized (C++ function), [1]
- UGKFogOfWarStrategy::IsVisible (C++ function), [1], [2], [3]
- UGKFogOfWarStrategy::OnNewFaction (C++ function), [1]
- UGKFogOfWarStrategy::PostFactionFogDraw (C++ function), [1]
- UGKFogOfWarStrategy::PreFactionFogDraw (C++ function), [1]
- UGKFogOfWarStrategy::RetrieveBlockingTexture (C++ function), [1]
- UGKFogOfWarStrategy::SetupActor (C++ function), [1]
- UGKFogOfWarStrategy::Stop (C++ function), [1]
- UGKFogOfWarStrategy::SupportsParallelExecution (C++ function), [1]
- UGKFogOfWarStrategy::SupportVisbilityQuery (C++ function), [1]
- UGKFogOfWarStrategy::UGKFogOfWarStrategy (C++ function), [1]
- UGKGPUUpscalerStrategy (C++ class), [1]
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- UGKGPUUpscalerStrategy::bSmoothingEnabled (C++ member), [1]
- UGKGPUUpscalerStrategy::Initialize (C++ function), [1]
- UGKGPUUpscalerStrategy::Multiplier (C++ member)
- UGKGPUUpscalerStrategy::SmoothingAlpha (C++ member), [1]
- UGKGPUUpscalerStrategy::Stop (C++ function), [1]
- UGKGPUUpscalerStrategy::Transform (C++ function), [1]
- UGKGPUUpscalerStrategy::UGKGPUUpscalerStrategy (C++ function), [1]
- UGKGPUUpscalerStrategy::UpscaledTextureSize (C++ function), [1]
- UGKRayCasting_Less (C++ class), [1]
- UGKRayCasting_Less::CastLineFromAngle (C++ function), [1]
- UGKRayCasting_Less::CastLinesFromAngles (C++ function), [1]
- UGKRayCasting_Less::Coverage (C++ member), [1]
- UGKRayCasting_Less::DrawObstructedLineOfSight (C++ function), [1]
- UGKRayCasting_Less::FillMissingAngles (C++ function), [1]
- UGKRayCasting_Less::Generate3Triangles (C++ function), [1]
- UGKRayCasting_Less::GenerateTriangle (C++ function), [1]
- UGKRayCasting_Less::Margin (C++ member), [1]
- UGKRayCasting_Less::UGKRayCasting_Less (C++ function), [1]
- UGKRayCasting_Line (C++ class), [1]
- UGKRayCasting_Line::ActorsToIgnore (C++ member), [1]
- UGKRayCasting_Line::CreateRenderTarget (C++ function), [1]
- UGKRayCasting_Line::DrawFactionFog (C++ function), [1]
- UGKRayCasting_Line::DrawingFog (C++ member), [1]
- UGKRayCasting_Line::DrawLineOfSight (C++ function), [1]
- UGKRayCasting_Line::DrawLines (C++ function), [1]
- UGKRayCasting_Line::DrawObstructedLineOfSight (C++ function), [1]
- UGKRayCasting_Line::DrawUnobstructedLineOfSight (C++ function), [1]
- UGKRayCasting_Line::DrawUnobstructedLineOfSight_Draw (C++ function), [1]
- UGKRayCasting_Line::FogFactions (C++ member), [1]
- UGKRayCasting_Line::FogOfWarCollisionChannel (C++ member), [1]
- UGKRayCasting_Line::GetFactionRenderTarget (C++ function), [1], [2], [3]
- UGKRayCasting_Line::GetFactionTexture (C++ function), [1]
- UGKRayCasting_Line::Initialize (C++ function), [1]
- UGKRayCasting_Line::IsVisible (C++ function), [1]
- UGKRayCasting_Line::Lines (C++ member), [1]
- UGKRayCasting_Line::SetCollisionFoWResponse (C++ function), [1]
- UGKRayCasting_Line::SetupActor (C++ function), [1]
- UGKRayCasting_Line::SupportVisbilityQuery (C++ function), [1]
- UGKRayCasting_Line::UGKRayCasting_Line (C++ function), [1]
- UGKRayCasting_Line::UnobstructedVisionMaterial (C++ member), [1]
- UGKRayCasting_Triangle (C++ class), [1]
- UGKRayCasting_Triangle::DrawObstructedLineOfSight (C++ function), [1]
- UGKRayCasting_Triangle::DrawTriangles (C++ function), [1]
- UGKRayCasting_Triangle::GenerateTriangles (C++ function), [1]
- UGKRayCasting_Triangle::Triangles (C++ member), [1]
- UGKRayCasting_Triangle::TrianglesMaterial (C++ member), [1]
- UGKRayCasting_Triangle::UGKRayCasting_Triangle (C++ function), [1]
- UGKShadowCasting (C++ class), [1]
- UGKShadowCasting::CreateTexture2D (C++ function), [1]
- UGKShadowCasting::DrawFactionFog (C++ function), [1]
- UGKShadowCasting::DrawFactionFogDebug (C++ function), [1]
- UGKShadowCasting::DrawFactionFogParallel (C++ function), [1]
- UGKShadowCasting::DrawFactionFogParallel_AsyncTask (C++ function), [1]
- UGKShadowCasting::DrawFactionFogSingleThread (C++ function), [1]
- UGKShadowCasting::DrawLineOfSight (C++ function), [1]
- UGKShadowCasting::ExtractLandscapeHeightMap (C++ function), [1]
- UGKShadowCasting::GetDistance (C++ function), [1]
- UGKShadowCasting::GetDistanceSquared (C++ function), [1]
- UGKShadowCasting::GetFactionTexture (C++ function), [1]
- UGKShadowCasting::GetFactionTexture2D (C++ function), [1]
- UGKShadowCasting::GetPreviousFrameFactionTexture (C++ function), [1]
- UGKShadowCasting::GetPreviousFrameFactionTexture2D (C++ function), [1]
- UGKShadowCasting::Initialize (C++ function), [1]
- UGKShadowCasting::IsBlockingLight (C++ function), [1]
- UGKShadowCasting::IsPositionValid (C++ function), [1]
- UGKShadowCasting::IsVisible (C++ function), [1]
- UGKShadowCasting::IsVisible3x3Extended (C++ function), [1]
- UGKShadowCasting::Landscape (C++ member), [1]
- UGKShadowCasting::PostFactionFogDraw (C++ function), [1]
- UGKShadowCasting::PreFactionFogDraw (C++ function), [1]
- UGKShadowCasting::RetrieveBlockingTexture (C++ function), [1]
- UGKShadowCasting::SetVisible (C++ function), [1]
- UGKShadowCasting::Stop (C++ function), [1]
- UGKShadowCasting::SupportsParallelExecution (C++ function), [1]
- UGKShadowCasting::SupportVisbilityQuery (C++ function), [1]
- UGKShadowCasting::TextureQuery_IsVisible (C++ function), [1]
- UGKShadowCasting::UGKShadowCasting (C++ function), [1]
- UGKShadowCasting::UpdateBlocking (C++ function), [1]
- UGKShadowCasting::UpdatePreviousFrameTextures (C++ function), [1]
- UGKShadowCasting::UpdatePreviousFrameTexturesTex (C++ function), [1]
- UGKShadowCasting::UpdateTextures (C++ function), [1]
- UGKSharedBlueprint (C++ class), [1]
- UGKSharedBlueprint::EnableEngineStatistics (C++ function), [1]
- UGKSharedBlueprint::FixLandscape (C++ function), [1]
- UGKSharedBlueprint::GetEngineStatistics (C++ function), [1]
- UGKSharedBlueprint::GetFramePerSeconds (C++ function), [1]
- UGKSharedBlueprint::GetNetMode (C++ function), [1]
- UGKSharedBlueprint::GetNetworkMetrics (C++ function), [1]
- UGKTransformerStrategy (C++ class), [1]
- UGKTransformerStrategy::bInitialized (C++ member), [1]
- UGKTransformerStrategy::FogOfWarVolume (C++ member), [1]
- UGKTransformerStrategy::GetFactionTexture (C++ function), [1]
- UGKTransformerStrategy::Initialize (C++ function), [1]
- UGKTransformerStrategy::OnNewFaction (C++ function), [1]
- UGKTransformerStrategy::Stop (C++ function), [1]
- UGKTransformerStrategy::TextureSize (C++ member), [1]
- UGKTransformerStrategy::Transform (C++ function), [1]
- UGKTransformerStrategy::UGKTransformerStrategy (C++ function), [1]
- UGKTransformerStrategy::UpdateRegion (C++ member), [1]
- UGKTransformerStrategy::UpscaledTextureSize (C++ function), [1]
- UGKTransformerStrategyCanvas (C++ class), [1]
- UGKTransformerStrategyCanvas::CreateTransformTarget (C++ function), [1]
- UGKTransformerStrategyCanvas::GetFactionTexture (C++ function), [1]
- UGKTransformerStrategyCanvas::GetFactionTransformTarget (C++ function), [1]
- UGKTransformerStrategyCanvas::Initialize (C++ function), [1]
- UGKTransformerStrategyCanvas::TextureSize (C++ member), [1]
- UGKTransformerStrategyCanvas::TransformedTarget (C++ member), [1]
- UGKTransformerStrategyCanvas::UGKTransformerStrategyCanvas (C++ function), [1]
- UGKTransformerStrategyCanvas::UpscaledTextureSize (C++ function), [1]
- UGKTransformerStrategyTexture2D (C++ class), [1]
- UGKTransformerStrategyTexture2D::CreateTransformTarget (C++ function), [1]
- UGKTransformerStrategyTexture2D::GetFactionTexture (C++ function), [1]
- UGKTransformerStrategyTexture2D::GetFactionTransformTarget (C++ function), [1]
- UGKTransformerStrategyTexture2D::Initialize (C++ function), [1]
- UGKTransformerStrategyTexture2D::TransformedTarget (C++ member), [1]
- UpscaledTextureType (C macro)
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