UGKSharedBlueprint#

Inheritance Relationships#

Base Type#

  • public UBlueprintFunctionLibrary

Class Documentation#

class UGKSharedBlueprint : public UBlueprintFunctionLibrary#

Public Static Functions

static void GetNetworkMetrics(const UObject *WorldContext, int32 &PacketLoss, float &DownKiB, float &UpKiB, float &PingMs)#

Fetch metric stats from the UNetDriver.

static FString GetNetMode(const AActor *Actor)#

Return the NetMode as a string.

static float GetFramePerSeconds()#
static void EnableEngineStatistics(const UObject *WorldContext)#
static void GetEngineStatistics(const UObject *WorldContext, float &RenderThreadTime, float &GameThreadTime, float &GPUFrameTime, float &FrameTime, float &RHITTime, float &InputLatencyTime)#
static void FixLandscape(UObject *WorldCtx, APlayerController *Player)#

Currently the only way to fix jagged landscape.