UGKSharedBlueprint#
Defined in File GKShared_Blueprint.h
Inheritance Relationships#
Base Type#
public UBlueprintFunctionLibrary
Class Documentation#
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class UGKSharedBlueprint : public UBlueprintFunctionLibrary#
Public Static Functions
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static void GetNetworkMetrics(const UObject *WorldContext, int32 &PacketLoss, float &DownKiB, float &UpKiB, float &PingMs)#
Fetch metric stats from the UNetDriver.
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static FString GetNetMode(const AActor *Actor)#
Return the NetMode as a string.
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static float GetFramePerSeconds()#
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static void EnableEngineStatistics(const UObject *WorldContext)#
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static void GetEngineStatistics(const UObject *WorldContext, float &RenderThreadTime, float &GameThreadTime, float &GPUFrameTime, float &FrameTime, float &RHITTime, float &InputLatencyTime)#
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static void FixLandscape(UObject *WorldCtx, APlayerController *Player)#
Currently the only way to fix jagged landscape.
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static void GetNetworkMetrics(const UObject *WorldContext, int32 &PacketLoss, float &DownKiB, float &UpKiB, float &PingMs)#