Compilation#
Warning
You will need upward of 130 Go of space to compile UE4 with debug symbols
48 M ./Build
228 M ./Documentation
22 G ./Source <= Because Source/ThirdParty include 21G of binaries
4.1 G ./Extras
692 K ./Config
38 M ./Programs
21 G ./Binaries <= Compiled Binaries will vary
7.1 M ./Shaders
1.7 G ./Content
483 M ./DerivedDataCache
31 G ./Plugins <= Include the compiled binaries of each plugin
41 G ./Intermediate <= Intermediate/Build for incremental builds
5.4 M ./Saved
120 G .
Windows#
Install build tool
windows SDK (which one?)
.NET dev+runtime
C++ x64 Native
Note
From 2022 build tools the compiler and the build tools can be installed without visual studio.
Git#
# Windows file permissions are wrong when using WSL
git config --global core.filemode false
# Do not use windows newline
git config --global core.autocrlf true
Linux#
Compile libaries with UE4 clang#
EngineDir="$SCRIPT_DIR/../../../"
InstallClangDir="$EngineDir/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/"
PATH="${InstallClangDir}/bin:$PATH"
LibCxx="$EngineDir/Source/ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a"
LibCxxAbi="$EngineDir/Source/ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a"
LibCxxInclude="$EngineDir/Source/ThirdParty/Linux/LibCxx/include/c++/v1"
cmake $ModuleDir/Source/ $Options \
-DCMAKE_SYSROOT=${InstallClangDir}\
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=${InstallClangDir}/bin/clang \
-DCMAKE_CXX_COMPILER=${InstallClangDir}/bin/clang++ \
-DCMAKE_AR=${InstallClangDir}/bin/llvm-ar \
-DCMAKE_NM=${InstallClangDir}/bin/llvm-nm \
-DCMAKE_RANLIB=${InstallClangDir}/bin/x86_64-unknown-linux-gnu-ranlib \
-DCMAKE_EXE_LINKER_FLAGS="-nostdinc++ -nostdlib++ -L$LibCxx --sysroot=${InstallClangDir} -fuse-ld=lld" \
-DCMAKE_C_FLAGS="--sysroot=${InstallClangDir}" \
-DCMAKE_CXX_FLAGS="-nostdlib++ --sysroot=${InstallClangDir} -isystem $LibCxxInclude"