Massively Multiplayer#
- Huge number of players on a single instance (200-1000) 
- Game instance is long-lived (24h/7) 
- Map/Level is big (levels are streamed seamlessly) 
- Latency is not too critical (100-200ms) - PvP will prefer lower latency 
- PvE is manageable with higer latency 
 
Note
MMO will often provide competitive sub-games (battleground) which will have different requirements.
