Massively Multiplayer

Massively Multiplayer#

  • Huge number of players on a single instance (200-1000)

  • Game instance is long-lived (24h/7)

  • Map/Level is big (levels are streamed seamlessly)

  • Latency is not too critical (100-200ms)

    • PvP will prefer lower latency

    • PvE is manageable with higer latency

Note

MMO will often provide competitive sub-games (battleground) which will have different requirements.