Online# Online Multiplayer Important Classes Common Actor Configurations Code Snippet Server Only code blocks Client only code blocks Actor Network configuration Conditionnal execution of some code Network Conditions Replication Advanced Replication Testing References Massively Multiplayer Competitive System Overview The game coordinator Ranking Systems Initialization Elo Systems Updates Issues Glicko-2 Initialization TrueSkill Like Concerns Team Assignment References Cheating Protection Methods Server side authority Limiting Information Anti Cheats Overwatchs Anomaly detection Attack Vectors