AGKFogOfWarPrivatePlayerState#

Inheritance Relationships#

Base Type#

  • public AInfo

Class Documentation#

class AGKFogOfWarPrivatePlayerState : public AInfo#

Private state that only replicated to player that are friendly to the player controller owning the player state

Public Functions

AGKFogOfWarPrivatePlayerState()#
bool IsNetRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const FVector &SrcLocation) const#
FGenericTeamId GetGenericTeamId() const#
void GetLifetimeReplicatedProps(TArray<FLifetimeProperty> &OutLifetimeProps) const#